INC_SERVER() SWEP.Primary.Projectile = "projectile_bomb_sticky" SWEP.Primary.ProjVelocity = 850 function SWEP:EntModify(ent) self:SetNextSecondaryFire(CurTime() + 0.2) end function SWEP:SecondaryAttack() if self:GetNextSecondaryFire() > CurTime() then return end for k,v in pairs(ents.FindByClass(self.Primary.Projectile)) do if v:GetOwner() == self:GetOwner() then v:Explode() end end self:SetNextSecondaryFire(CurTime() + 0.2) end