INC_CLIENT() SWEP.ViewModelFOV = 70 SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.VElements = { ["stick1+++"] = { type = "Model", model = "models/Gibs/HGIBS_spine.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "stick1", pos = Vector(0, -0.327, -11.448), angle = Angle(0, 0, 180), size = Vector(0.632, 0.632, 1.25), color = Color(105, 95, 85, 255), surpresslightning = false, material = "models/cs_italy/pwtrim2", skin = 0, bodygroup = {} }, ["stick1+"] = { type = "Model", model = "models/Gibs/HGIBS_spine.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "stick1", pos = Vector(0, 2.653, 19.566), angle = Angle(0, 0, 180), size = Vector(0.632, 0.632, 1.25), color = Color(105, 95, 85, 255), surpresslightning = false, material = "models/cs_italy/pwtrim2", skin = 0, bodygroup = {} }, ["BLADE"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "stick1", pos = Vector(0.056, 13.444, 34.348), angle = Angle(-166.478, 90, 90), size = Vector(1.981, 0.884, 1.981), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["BLADE+++"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "stick1", pos = Vector(0.056, 12.956, 31.569), angle = Angle(-174.937, 90, 90), size = Vector(1.981, 0.884, 1.981), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["BLADE++"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "stick1", pos = Vector(0.056, 13.444, 32.708), angle = Angle(-171.433, 90, 90), size = Vector(1.981, 0.884, 1.981), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["stick1"] = { type = "Model", model = "models/Gibs/HGIBS_spine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.157, 1.488, 2.286), angle = Angle(180, 78.477, -7.24), size = Vector(0.632, 0.632, 1.25), color = Color(105, 95, 85, 255), surpresslightning = false, material = "models/cs_italy/pwtrim2", skin = 0, bodygroup = {} }, ["stick1++"] = { type = "Model", model = "models/Gibs/HGIBS_spine.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "stick1", pos = Vector(0.056, 1.58, 34.312), angle = Angle(180, 0, 0), size = Vector(0.827, 0.652, 1.215), color = Color(105, 95, 85, 255), surpresslightning = false, material = "models/cs_italy/pwtrim2", skin = 0, bodygroup = {} }, ["BACK"] = { type = "Model", model = "models/Gibs/helicopter_brokenpiece_03.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "stick1", pos = Vector(0.141, 0.136, 33.291), angle = Angle(7.782, -90, 99.166), size = Vector(0.061, 0.264, 0.065), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["BLADE+"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "stick1", pos = Vector(0.056, 13.444, 33.519), angle = Angle(-166.478, 90, 90), size = Vector(1.981, 0.884, 1.981), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} } } SWEP.WElements = { ["blade++++"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "pole", pos = Vector(0.056, 12.956, 31.569), angle = Angle(-174.937, 90, 90), size = Vector(1.981, 0.884, 1.981), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["pole+"] = { type = "Model", model = "models/Gibs/HGIBS_spine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "pole", pos = Vector(0, 2.812, 19.566), angle = Angle(0, 0, 180), size = Vector(0.632, 0.632, 1.25), color = Color(105, 95, 85, 255), surpresslightning = false, material = "models/cs_italy/pwtrim2", skin = 0, bodygroup = {} }, ["blade++"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "pole", pos = Vector(0.056, 13.444, 33.519), angle = Angle(-166.478, 90, 90), size = Vector(1.981, 0.884, 1.981), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["blade+"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "pole", pos = Vector(0.056, 13.444, 34.348), angle = Angle(-166.478, 90, 90), size = Vector(1.981, 0.884, 1.981), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["blade+++"] = { type = "Model", model = "models/gibs/manhack_gib05.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "pole", pos = Vector(0.056, 12.956, 32.708), angle = Angle(-171.433, 90, 90), size = Vector(1.981, 0.884, 1.981), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["pole++"] = { type = "Model", model = "models/Gibs/HGIBS_spine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "pole", pos = Vector(0.056, 1.58, 34.312), angle = Angle(180, 0, 0), size = Vector(0.827, 0.652, 1.215), color = Color(105, 95, 85, 255), surpresslightning = false, material = "models/cs_italy/pwtrim2", skin = 0, bodygroup = {} }, ["back"] = { type = "Model", model = "models/Gibs/helicopter_brokenpiece_03.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "pole", pos = Vector(0.141, 0.136, 33.291), angle = Angle(7.782, -90, 99.166), size = Vector(0.061, 0.264, 0.065), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_CANAL/metalwall005b", skin = 0, bodygroup = {} }, ["pole"] = { type = "Model", model = "models/Gibs/HGIBS_spine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.213, 1.246, 2.063), angle = Angle(177.371, 63.734, -7.24), size = Vector(0.632, 0.632, 1.25), color = Color(105, 95, 85, 255), surpresslightning = false, material = "models/cs_italy/pwtrim2", skin = 0, bodygroup = {} }, ["pole+++"] = { type = "Model", model = "models/Gibs/HGIBS_spine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "pole", pos = Vector(0, -0.327, -11.448), angle = Angle(0, 0, 180), size = Vector(0.632, 0.632, 1.25), color = Color(105, 95, 85, 255), surpresslightning = false, material = "models/cs_italy/pwtrim2", skin = 0, bodygroup = {} } } local ghostlerp = 0 function SWEP:GetViewModelPosition(pos, ang) local owner = self:GetOwner() if self:IsSwinging() then local rot = self:GetDTInt(10) == 1 and Angle(0, -240, -70) or self.SwingRotation local offset = self:GetDTInt(10) == 1 and Vector(-200, 30, -40) or self.SwingOffset local armdelay = owner:GetMeleeSpeedMul() local swingtime = self.SwingTime * (owner.MeleeSwingDelayMul or 1) * armdelay ang = Angle(ang.pitch, ang.yaw, ang.roll) -- Copy local swingend = self:GetSwingEnd() local delta = swingtime - math.Clamp(swingend - CurTime(), 0, swingtime) local power = CosineInterpolation(0, 1, delta / swingtime) if power >= 0.9 then power = (1 - power) ^ 0.4 * 2 end pos = pos + offset.x * power * ang:Right() + offset.y * power * ang:Forward() + offset.z * power * ang:Up() ang:RotateAroundAxis(ang:Right(), rot.pitch * power) ang:RotateAroundAxis(ang:Up(), rot.yaw * power) ang:RotateAroundAxis(ang:Forward(), rot.roll * power) end if owner:GetBarricadeGhosting() then ghostlerp = math.min(1, ghostlerp + FrameTime() * 4) elseif ghostlerp > 0 then ghostlerp = math.max(0, ghostlerp - FrameTime() * 5) end if ghostlerp > 0 then pos = pos + 3.5 * ghostlerp * ang:Up() ang:RotateAroundAxis(ang:Right(), -30 * ghostlerp) end return pos, ang end