concommand.Add("printdxinfo", function() print("DX Level: "..tostring(render.GetDXLevel())) print("Supports HDR: "..tostring(render.SupportsHDR())) print("Supports Pixel Shaders 1.4: "..tostring(render.SupportsPixelShaders_1_4())) print("Supports Pixel Shaders 2.0: "..tostring(render.SupportsPixelShaders_2_0())) print("Supports Vertex Shaders 2.0: "..tostring(render.SupportsVertexShaders_2_0())) end) local ammonames = { ["pistol"] = "pistolammo", ["buckshot"] = "shotgunammo", ["smg1"] = "smgammo", ["ar2"] = "assaultrifleammo", ["357"] = "rifleammo", ["pulse"] = "pulseammo", ["battery"] = "50mkit", ["xbowbolt"] = "crossbowammo", ["impactmine"] = "impactmine", ["chemical"] = "chemical", ["gaussenergy"] = "nail" } concommand.Add("zs_quickbuyammo", function() if ammonames[GAMEMODE.CachedResupplyAmmoType] then RunConsoleCommand("zs_pointsshopbuy", "ps_"..ammonames[GAMEMODE.CachedResupplyAmmoType]) end end) local function GetViewModelPosition(self, pos, ang) return pos + ang:Forward() * -256, ang end function DontDrawViewModel() if SWEP then SWEP.GetViewModelPosition = GetViewModelPosition end end -- Scales the screen based around 1080p but doesn't make things TOO tiny on low resolutions. function BetterScreenScale() return math.max(ScrH() / 1080, 0.851) * GAMEMODE.InterfaceSize end function render.GetLightRGB(pos) local vec = render.GetLightColor(pos) return vec.r, vec.g, vec.b end function EasyLabel(parent, text, font, textcolor) local dpanel = vgui.Create("DLabel", parent) if font then dpanel:SetFont(font or "DefaultFont") end dpanel:SetText(text) dpanel:SizeToContents() if textcolor then dpanel:SetTextColor(textcolor) end dpanel:SetKeyboardInputEnabled(false) dpanel:SetMouseInputEnabled(false) return dpanel end function EasyButton(parent, text, xpadding, ypadding) local dpanel = vgui.Create("DButton", parent) if textcolor then dpanel:SetFGColor(textcolor or color_white) end if text then dpanel:SetText(text) end dpanel:SizeToContents() if xpadding then dpanel:SetWide(dpanel:GetWide() + xpadding * 2) end if ypadding then dpanel:SetTall(dpanel:GetTall() + ypadding * 2) end return dpanel end