hook.Add("InitPostEntityMap", "Adding", function() local ent2 = ents.Create("env_fire") if ent2:IsValid() then ent2:SetPos(Vector(-3577.2402, -2450.1162, -398.9688)) ent2:SetKeyValue("damagescale", 60) ent2:SetKeyValue("firesize", 200) ent2:Spawn() ent2:Fire("Enable", "", 0) ent2:Fire("StartFire", "", 0) end local ent3 = ents.Create("env_fire") if ent3:IsValid() then ent3:SetPos(Vector(-3696.8652, 2621.0576, -239.1022)) ent3:SetKeyValue("damagescale", 60) ent3:SetKeyValue("firesize", 200) ent3:Spawn() ent3:Fire("Enable", "", 0) ent3:Fire("StartFire", "", 0) end end)