-- thanks garry local ENT = {} ENT.Type = "point" function ENT:Initialize() end function ENT:Think() end function ENT:KeyValue(key, value) key = string.lower(key) if key == "disabled" then self.Disabled = tonumber(value) == 1 elseif key == "active" then self.Disabled = tonumber(value) == 0 end end function ENT:AcceptInput(name, activator, caller, arg) name = string.lower(name) if name == "enable" then self.Disabled = false return true elseif name == "disable" then self.Disabled = true return true elseif name == "toggle" then self.Disabled = not self.Disabled return true end end function GM:RegisterPlayerSpawnEntities() scripted_ents.Register(ENT, "info_player_zombie") scripted_ents.Register(ENT, "info_player_undead") scripted_ents.Register(ENT, "info_player_human") end