SWEP.PrintName = "Grave Shovel" SWEP.Description = "The Grave Digger's shovel. Instantly kills knocked down zombies and permanently gains damage when doing so." SWEP.Base = "weapon_zs_basemelee" SWEP.HoldType = "melee2" SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.MeleeDamage = 130 SWEP.MeleeRange = 78 SWEP.MeleeSize = 1.5 SWEP.MeleeKnockBack = 220 SWEP.Primary.Delay = 1.2 SWEP.WalkSpeed = SPEED_SLOWER SWEP.SwingRotation = Angle(0, -90, -60) SWEP.SwingOffset = Vector(0, 30, -40) SWEP.SwingTime = 0.65 SWEP.SwingHoldType = "melee" SWEP.Tier = 4 SWEP.MaxStock = 3 SWEP.AllowQualityWeapons = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.12) function SWEP:PlaySwingSound() self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(65, 70)) end function SWEP:PlayHitSound() self:EmitSound("weapons/melee/shovel/shovel_hit-0"..math.random(4)..".ogg", 75, 80) end function SWEP:PlayHitFleshSound() self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav") end function SWEP:SetShovelCharge(charge) self:SetDTInt(9, charge) end function SWEP:GetShovelCharge() return self:GetDTInt(9) end