INC_SERVER() SWEP.PoisonPattern = { {-1, 0}, {-0.66, 0}, {-0.33, 0}, {0, 0}, {0, 1}, {0, -1}, {0.33, 0}, {0.66, 0}, {1, 0} } function SWEP:DoThrow() local owner = self:GetOwner() local startpos = owner:GetShootPos() local aimang = owner:EyeAngles() local ang for k, spr in pairs(self.PoisonPattern) do if k == "BaseClass" then continue end ang = Angle(aimang.p, aimang.y, aimang.r) ang:RotateAroundAxis(ang:Up(), spr[1] * 12.5) ang:RotateAroundAxis(ang:Right(), spr[2] * 5) local heading = ang:Forward() local ent = ents.Create("projectile_poisonflesh") if ent:IsValid() then ent:SetPos(startpos + heading * 8) ent:SetOwner(owner) ent:Spawn() local phys = ent:GetPhysicsObject() if phys:IsValid() then phys:SetVelocityInstantaneous(heading * self.PoisonThrowSpeed) end end end end