INC_SERVER() SWEP.Primary.Projectile = "projectile_tithonus" SWEP.Primary.ProjVelocity = 1100 function SWEP:Think() self:CheckCharge() if self:GetReloadFinish() > 0 then if CurTime() >= self:GetReloadFinish() then self:FinishReload() end elseif self.IdleAnimation and self.IdleAnimation <= CurTime() then self.IdleAnimation = nil self:SendWeaponAnim(ACT_VM_IDLE) end end