INC_CLIENT() SWEP.ViewModelFOV = 70 SWEP.DrawCrosshair = false function SWEP:Reload() end function SWEP:DrawWorldModel() end SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel function SWEP:DrawHUD() if GetConVar("crosshair"):GetInt() ~= 1 then return end self:DrawCrosshairDot() end function SWEP:DrawWeaponSelection(x, y, w, h, alpha) self:BaseDrawWeaponSelection(x, y, w, h, alpha) end