hook.Add("InitPostEntityMap", "Adding", function() local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-263, -566, -116)) ent2:SetAngles(Angle(90, 0, 0)) ent2:SetKeyValue("solid", SOLID_VPHYSICS) ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl")) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(400, -792, -116)) ent2:SetAngles(Angle(90, 0, 0)) ent2:SetKeyValue("solid", SOLID_VPHYSICS) ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl")) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(400, -858, -116)) ent2:SetAngles(Angle(90, 0, 0)) ent2:SetKeyValue("solid", SOLID_VPHYSICS) ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl")) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(576, -851, -116)) ent2:SetAngles(Angle(90, 0, 0)) ent2:SetKeyValue("solid", SOLID_VPHYSICS) ent2:SetModel(Model("models/props_lab/blastdoor001b.mdl")) ent2:Spawn() end end)