GM.BeatSetHumanDefault = "defaulthuman" GM.BeatSetZombieDefault = "defaultzombiev2" GM.ItemCategoryIcons = { [ITEMCAT_GUNS] = "icon16/gun.png", [ITEMCAT_AMMO] = "icon16/box.png", [ITEMCAT_MELEE] = "icon16/cog.png", [ITEMCAT_TOOLS] = "icon16/wrench.png", [ITEMCAT_OTHER] = "icon16/world.png", [ITEMCAT_RETURNS] = "icon16/user_delete.png" } GM.LifeStatsLifeTime = 5 GM.RewardIcons = {} GM.RewardIcons["weapon_zs_barricadekit"] = "models/props_debris/wood_board05a.mdl" GM.CrosshairColor = Color(CreateClientConVar("zs_crosshair_colr", "255", true, false):GetInt(), CreateClientConVar("zs_crosshair_colg", "255", true, false):GetInt(), CreateClientConVar("zs_crosshair_colb", "255", true, false):GetInt(), 220) GM.CrosshairColor2 = Color(CreateClientConVar("zs_crosshair_colr2", "220", true, false):GetInt(), CreateClientConVar("zs_crosshair_colg2", "0", true, false):GetInt(), CreateClientConVar("zs_crosshair_colb2", "0", true, false):GetInt(), 220) cvars.AddChangeCallback("zs_crosshair_colr", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.r = tonumber(newvalue) or 255 end) cvars.AddChangeCallback("zs_crosshair_colg", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.g = tonumber(newvalue) or 255 end) cvars.AddChangeCallback("zs_crosshair_colb", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.b = tonumber(newvalue) or 255 end) cvars.AddChangeCallback("zs_crosshair_colr2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.r = tonumber(newvalue) or 255 end) cvars.AddChangeCallback("zs_crosshair_colg2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.g = tonumber(newvalue) or 255 end) cvars.AddChangeCallback("zs_crosshair_colb2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.b = tonumber(newvalue) or 255 end) GM.FilmMode = CreateClientConVar("zs_filmmode", "0", true, false):GetBool() cvars.AddChangeCallback("zs_filmmode", function(cvar, oldvalue, newvalue) GAMEMODE.FilmMode = tonumber(newvalue) == 1 GAMEMODE:EvaluateFilmMode() end) CreateClientConVar("zs_noredeem", "0", true, true) CreateClientConVar("zs_alwaysvolunteer", "0", true, true) CreateClientConVar("zs_nobosspick", "0", true, true) GM.SuicideOnChangeClass = CreateClientConVar("zs_suicideonchange", "1", true, false):GetBool() cvars.AddChangeCallback("zs_suicideonchange", function(cvar, oldvalue, newvalue) GAMEMODE.SuicideOnChangeClass = tonumber(newvalue) == 1 end) GM.BeatsEnabled = CreateClientConVar("zs_beats", "1", true, false):GetBool() cvars.AddChangeCallback("zs_beats", function(cvar, oldvalue, newvalue) GAMEMODE.BeatsEnabled = tonumber(newvalue) == 1 end) GM.BeatsVolume = math.Clamp(CreateClientConVar("zs_beatsvolume", 80, true, false):GetInt(), 0, 100) / 100 cvars.AddChangeCallback("zs_beatsvolume", function(cvar, oldvalue, newvalue) GAMEMODE.BeatsVolume = math.Clamp(tonumber(newvalue) or 0, 0, 100) / 100 end) GM.AlwaysShowNails = CreateClientConVar("zs_alwaysshownails", "0", true, false):GetBool() cvars.AddChangeCallback("zs_alwaysshownails", function(cvar, oldvalue, newvalue) GAMEMODE.AlwaysShowNails = tonumber(newvalue) == 1 end) GM.NoCrosshairRotate = CreateClientConVar("zs_nocrosshairrotate", "0", true, false):GetBool() cvars.AddChangeCallback("zs_nocrosshairrotate", function(cvar, oldvalue, newvalue) GAMEMODE.NoCrosshairRotate = tonumber(newvalue) == 1 end) GM.TransparencyRadius = math.Clamp(CreateClientConVar("zs_transparencyradius", 140, true, false):GetInt(), 0, 512) cvars.AddChangeCallback("zs_transparencyradius", function(cvar, oldvalue, newvalue) GAMEMODE.TransparencyRadius = math.Clamp(tonumber(newvalue) or 0, 0, 512) end) GM.MovementViewRoll = CreateClientConVar("zs_movementviewroll", "1", true, false):GetBool() cvars.AddChangeCallback("zs_movementviewroll", function(cvar, oldvalue, newvalue) GAMEMODE.MovementViewRoll = tonumber(newvalue) == 1 end) GM.WeaponHUDMode = CreateClientConVar("zs_weaponhudmode", "0", true, false):GetInt() cvars.AddChangeCallback("zs_weaponhudmode", function(cvar, oldvalue, newvalue) GAMEMODE.WeaponHUDMode = tonumber(newvalue) or 0 end) GM.DrawPainFlash = CreateClientConVar("zs_drawpainflash", "1", true, false):GetBool() cvars.AddChangeCallback("zs_drawpainflash", function(cvar, oldvalue, newvalue) GAMEMODE.DrawPainFlash = tonumber(newvalue) == 1 end) CreateConVar( "cl_playercolor", "0.24 0.34 0.41", { FCVAR_ARCHIVE, FCVAR_USERINFO }, "The value is a Vector - so between 0-1 - not between 0-255" ) CreateConVar( "cl_weaponcolor", "0.30 1.80 2.10", { FCVAR_ARCHIVE, FCVAR_USERINFO }, "The value is a Vector - so between 0-1 - not between 0-255" ) GM.BeatSetHuman = CreateClientConVar("zs_beatset_human", "default", true, false):GetString() cvars.AddChangeCallback("zs_beatset_human", function(cvar, oldvalue, newvalue) newvalue = tostring(newvalue) if newvalue == "default" then GAMEMODE.BeatSetHuman = GAMEMODE.BeatSetHumanDefault else GAMEMODE.BeatSetHuman = newvalue end end) if GM.BeatSetHuman == "default" then GM.BeatSetHuman = GM.BeatSetHumanDefault end GM.BeatSetZombie = CreateClientConVar("zs_beatset_zombie", "default", true, false):GetString() cvars.AddChangeCallback("zs_beatset_zombie", function(cvar, oldvalue, newvalue) newvalue = tostring(newvalue) if newvalue == "default" then GAMEMODE.BeatSetZombie = GAMEMODE.BeatSetZombieDefault else GAMEMODE.BeatSetZombie = newvalue end end) if GM.BeatSetZombie == "default" then GM.BeatSetZombie = GM.BeatSetZombieDefault end