SWEP.PrintName = "'Barrage' Grenade Launcher" SWEP.Description = "Fires multiple grenades that detonate on impact with enemies or on the third bounce." SWEP.Base = "weapon_zs_baseproj" SWEP.HoldType = "smg" SWEP.ViewModel = "models/weapons/cstrike/c_smg_ump45.mdl" SWEP.WorldModel = "models/weapons/w_smg_ump45.mdl" SWEP.UseHands = true SWEP.CSMuzzleFlashes = false SWEP.Primary.ClipSize = 4 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "impactmine" SWEP.Primary.Delay = 0.7 SWEP.Primary.DefaultClip = 4 SWEP.Primary.Damage = 31 SWEP.Primary.NumShots = 3 SWEP.ConeMax = 8 SWEP.ConeMin = 7.5 SWEP.WalkSpeed = SPEED_SLOW SWEP.Tier = 4 SWEP.MaxStock = 3 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.05) function SWEP:EmitFireSound() self:EmitSound("weapons/grenade_launcher1.wav", 70, math.random(118, 124), 0.3) self:EmitSound("npc/attack_helicopter/aheli_mine_drop1.wav", 70, 100, 0.7, CHAN_AUTO + 20) end