INC_SERVER() function SWEP:Eat() local owner = self:GetOwner() if owner:IsSkillActive(SKILL_SUGARRUSH) then local boost = owner:GiveStatus("adrenalineamp", 14) if boost and boost:IsValid() then boost:SetSpeed(35) end end local max = owner:IsSkillActive(SKILL_D_FRAIL) and math.floor(owner:GetMaxHealth() * 0.25) or owner:GetMaxHealth() if owner:IsSkillActive(SKILL_GLUTTON) then local healing = self.FoodHealth * (owner.FoodRecoveryMul or 1) owner:SetBloodArmor(math.min(owner:GetBloodArmor() + (math.min(30, healing) * owner.BloodarmorGainMul), owner.MaxBloodArmor + (40 * owner.MaxBloodArmorMul))) else local healing = self.FoodHealth * (owner:GetTotalAdditiveModifier("FoodRecoveryMul", "HealingReceived") - (owner:GetPhantomHealth() > 0.5 and 0.5 or 0)) owner:SetHealth(math.min(owner:Health() + healing, max)) owner:SetPhantomHealth(math.max(0, math.floor(owner:GetPhantomHealth() - healing))) end self:TakePrimaryAmmo(1) if self:GetPrimaryAmmoCount() <= 0 then owner:StripWeapon(self:GetClass()) end end