AddCSLuaFile() SWEP.PrintName = "'Battleaxe' Handgun" SWEP.Description = "An accurate, reliable pistol with considerable damage." SWEP.Slot = 1 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DPos = Vector(-0.95, 0, 1) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DBone = "v_weapon.USP_Slide" end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "pistol" SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl" SWEP.WorldModel = "models/weapons/w_pist_usp.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_USP.Single") SWEP.Primary.Damage = 24 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.2 SWEP.Primary.ClipSize = 12 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "pistol" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.IronSightsPos = Vector(-5.9, 12, 2.3) SWEP.ConeMax = 2.5 SWEP.ConeMin = 0.75 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 1, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.0175, 1)