INC_SERVER() SWEP.OriginalMeleeDamage = SWEP.MeleeDamage function SWEP:Deploy() self:SetShovelCharge(self:GetOwner().GraveShovelDamage or 0) return self.BaseClass.Deploy(self) end function SWEP:OnMeleeHit(hitent, hitflesh, tr) if self:GetOwner().GraveShovelDamage then self.MeleeDamage = self.MeleeDamage + self:GetOwner().GraveShovelDamage end end function SWEP:PostOnMeleeHit(hitent, hitflesh, tr) if hitent:IsValid() and hitent:IsPlayer() and hitent.Revive and hitent.Revive:IsValid() and gamemode.Call("PlayerShouldTakeDamage", hitent, self:GetOwner()) then local killer = self:GetOwner() if killer:IsValid() then killer.GraveShovelDamage = killer.GraveShovelDamage and killer.GraveShovelDamage + 5 or 5 killer:EmitSound("hl1/ambience/particle_suck1.wav", 65, 250, 0.65) end self:SetShovelCharge(killer.GraveShovelDamage or 0) hitent:TakeSpecialDamage(hitent:Health(), DMG_DIRECT, self:GetOwner(), self, tr.HitPos) end self.MeleeDamage = self.OriginalMeleeDamage end