INC_CLIENT() SWEP.ViewModelFlip = false SWEP.HUD3DPos = Vector(4, 0, 15) SWEP.HUD3DAng = Angle(0, 180, 180) SWEP.HUD3DScale = 0.04 SWEP.HUD3DBone = "base" function SWEP:DrawHUD() if GetConVar("crosshair"):GetInt() == 1 then self:DrawCrosshairDot() end end function SWEP:DrawHUD() local wid, hei = 384, 16 local x, y = ScrW() - wid - 128, ScrH() - hei - 128 local texty = y - 4 - draw.GetFontHeight("ZSHUDFont") local c = 0 if not self.NextMineCheckTime or self.NextMineCheckTime < CurTime() then for _, ent in pairs(ents.FindByClass("projectile_impactmine")) do if (CLIENT or ent.CreateTime + 300 > CurTime()) and ent:GetOwner() == self:GetOwner() then c = c + 1 end end self.CachedMines = c self.NextMineCheckTime = CurTime() + 1 else c = self.CachedMines end local charges = self:GetPrimaryAmmoCount() local chargetxt = "Mines: " .. c .. " / " .. self.MaxMines if charges > 0 then draw.SimpleText(chargetxt, "ZSHUDFont", x + wid, texty, COLOR_CYAN, TEXT_ALIGN_RIGHT) end if GAMEMODE:ShouldDraw2DWeaponHUD() then self:Draw2DHUD() end if GetConVar("crosshair"):GetInt() ~= 1 then return end self:DrawCrosshairDot() end