AddCSLuaFile() SWEP.PrintName = "'Reaper' UMP" SWEP.Description = "A hard hitting SMG that provides a short duration stacking damage buff if you earn a kill." SWEP.Slot = 2 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DBone = "v_weapon.ump45_Release" SWEP.HUD3DPos = Vector(-1.5, -3, 2) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.02 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/cstrike/c_smg_ump45.mdl" SWEP.WorldModel = "models/weapons/w_smg_ump45.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_UMP45.Single") SWEP.Primary.Damage = 19.125 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.12 SWEP.Primary.ClipSize = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_AR2 SWEP.ConeMax = 4 SWEP.ConeMin = 2.1 SWEP.WalkSpeed = SPEED_NORMAL SWEP.ReloadSpeed = 1.05 SWEP.Tier = 4 SWEP.MaxStock = 3 SWEP.IronSightsPos = Vector(-5.3, -3, 4.4) SWEP.IronSightsAng = Vector(-1, 0.2, 2.55) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.015) function SWEP:OnZombieKilled() local killer = self:GetOwner() if killer:IsValid() then local reaperstatus = killer:GiveStatus("reaper", 14) if reaperstatus and reaperstatus:IsValid() then reaperstatus:SetDTInt(1, math.min(reaperstatus:GetDTInt(1) + 1, 3)) killer:EmitSound("hl1/ambience/particle_suck1.wav", 55, 150 + reaperstatus:GetDTInt(1) * 30, 0.45) end end end function SWEP.BulletCallback(attacker, tr) local hitent = tr.Entity if hitent:IsValidLivingZombie() and hitent:Health() <= hitent:GetMaxHealthEx() * 0.04 and gamemode.Call("PlayerShouldTakeDamage", hitent, attacker) then if SERVER then hitent:SetWasHitInHead() end hitent:TakeSpecialDamage(hitent:Health(), DMG_DIRECT, attacker, attacker:GetActiveWeapon(), tr.HitPos) hitent:EmitSound("npc/roller/blade_out.wav", 80, 125) end end if not CLIENT then return end function SWEP:Draw3DHUD(vm, pos, ang) self.BaseClass.Draw3DHUD(self, vm, pos, ang) local wid, hei = 180, 200 local x, y = wid * -0.6, hei * -0.5 cam.Start3D2D(pos, ang, self.HUD3DScale) local owner = self:GetOwner() local ownerstatus = owner:GetStatus("reaper") if ownerstatus then local text = "" for i = 0, ownerstatus:GetDTInt(1)-1 do text = text .. "+" end draw.SimpleTextBlurry(text, "ZS3D2DFontSmall", x + wid/2, y + hei * 0.15, Color(60, 30, 175, 230), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end cam.End3D2D() end