ENT.Base = "logic_points" ENT.Type = "point" function ENT:Add(pl, amount) if pl and pl:IsValid() and pl:IsPlayer() and pl:Team() == TEAM_UNDEAD then amount = math.Round(amount) if amount < 0 then pl:TakeBrains(-amount) else pl:AddBrains(amount) end end end function ENT:SetAmount(pl, amount) local diff = amount - self:GetAmount(pl) pl:SetFrags(amount) pl.BrainsEaten = pl.BrainsEaten + diff pl:CheckRedeem() end function ENT:GetAmount(pl) return pl:Frags() end function ENT:AcceptInput(name, activator, caller, args) name = string.lower(name) if name == "setredeembrains" then GAMEMODE:SetRedeemBrains(tonumber(args) or 0) elseif name == "redeemactivator" then if activator and activator:IsValid() and activator:IsPlayer() and activator:Team() == TEAM_UNDEAD then activator:Redeem() end elseif name == "redeemcaller" then if caller and caller:IsValid() and caller:IsPlayer() and caller:Team() == TEAM_UNDEAD then caller:Redeem() end else self.BaseClass.AcceptInput(self, name, activator, caller, args) end end