"VertexLitGeneric" { // Original shader: VertexLitMaskedEnvMappedTexture "$basetexture" "models/wraith1/s_head(cyl)dull" "$envmap" "models/wraith1/stalkerspec" "$envmapmask" "models/wraith1/s_head(cyl)mask" "$envmapsphere" 1 }