AddCSLuaFile() if CLIENT then SWEP.PrintName = "'Z9000' Pulse Pistol" SWEP.Description = "Although the Z9000 does not deal that much damage, the pulse shots it fires will slow targets." SWEP.Slot = 1 SWEP.SlotPos = 0 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DBone = "ValveBiped.square" SWEP.HUD3DPos = Vector(1.1, 0.25, -2) SWEP.HUD3DScale = 0.015 SWEP.ShowViewModel = false SWEP.VElements = { ["base"] = { type = "Model", model = "models/weapons/w_alyx_gun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(7, 2, -4.092), angle = Angle(170, 10, 10), size = Vector(1.1, 1.1, 1.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "pistol" SWEP.ViewModel = "models/weapons/c_pistol.mdl" SWEP.WorldModel = "models/weapons/w_alyx_gun.mdl" SWEP.UseHands = true SWEP.CSMuzzleFlashes = false SWEP.ReloadSound = Sound("Weapon_Alyx_Gun.Reload") SWEP.Primary.Sound = Sound("Weapon_Alyx_Gun.Single") SWEP.Primary.Damage = 14 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.2 SWEP.Primary.ClipSize = 10 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "pulse" SWEP.Primary.DefaultClip = 50 SWEP.ConeMax = 0.04 SWEP.ConeMin = 0.03 SWEP.IronSightsPos = Vector(-5.95, 3, 2.75) SWEP.IronSightsAng = Vector(-0.15, -1, 2) SWEP.TracerName = "AR2Tracer" function SWEP.BulletCallback(attacker, tr, dmginfo) local ent = tr.Entity if ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD then ent:AddLegDamage(8) end local e = EffectData() e:SetOrigin(tr.HitPos) e:SetNormal(tr.HitNormal) e:SetRadius(8) e:SetMagnitude(1) e:SetScale(1) util.Effect("cball_bounce", e) GenericBulletCallback(attacker, tr, dmginfo) end