AddCSLuaFile() SWEP.Base = "weapon_zs_zombie" SWEP.PrintName = "Gore Child" SWEP.ViewModel = "models/weapons/c_arms_citizen.mdl" SWEP.WorldModel = "" SWEP.UseHands = true SWEP.ViewModelFOV = 40 SWEP.MeleeDelay = 0 SWEP.MeleeReach = 16 SWEP.MeleeDamage = 3 SWEP.MeleeForceScale = 0.025 SWEP.MeleeSize = 1 --0.5 SWEP.MeleeDamageType = DMG_SLASH SWEP.Primary.Delay = 0.32 function SWEP:MeleeHit(ent, trace, damage, forcescale) if ent:IsPlayer() then local owner = self:GetOwner() if owner.Master and owner.Master:IsValidLivingZombie() then owner.Master:AddLifeHumanDamage(damage) end end self.BaseClass.MeleeHit(self, ent, trace, damage, forcescale) end function SWEP:Think() self.BaseClass.Think(self) if IsFirstTimePredicted() then local curtime = CurTime() local owner = self:GetOwner() if self:GetSwinging() then if not owner:KeyDown(IN_ATTACK) and self.SwingStop and self.SwingStop <= curtime then self:SetSwinging(false) self.SwingStop = nil end end end self:NextThink(CurTime()) return true end function SWEP:Swung() if not IsFirstTimePredicted() then return end self.SwingStop = CurTime() + 0.5 if not self:GetSwinging() then self:SetSwinging(true) end self.AltSwing = not self.AltSwing local vm = self:GetOwner():GetViewModel() vm:SendViewModelMatchingSequence(vm:LookupSequence(self.AltSwing and "fists_left" or "fists_right")) self.BaseClass.Swung(self) end function SWEP:Deploy() local vm = self:GetOwner():GetViewModel() vm:SendViewModelMatchingSequence(vm:LookupSequence("fists_draw")) return self.BaseClass.Deploy(self) end function SWEP:Reload() self:SecondaryAttack() end function SWEP:IsMoaning() return false end function SWEP:PlayAlertSound() self:GetOwner():EmitSound("ambient/creatures/teddy.wav", 65, 85) end function SWEP:PlayIdleSound() self:GetOwner():EmitSound("ambient/creatures/teddy.wav", 65) end function SWEP:PlayAttackSound() end function SWEP:PlayHitSound() self:EmitSound("physics/body/body_medium_impact_hard"..math.random(6)..".wav", 65, math.random(130, 140), nil, CHAN_AUTO) end function SWEP:PlayMissSound() self:EmitSound("npc/zombie/claw_miss"..math.random(2)..".wav", 65, math.random(140, 150), nil, CHAN_AUTO) end function SWEP:SetSwinging(swinging) self:SetDTBool(2, swinging) end function SWEP:GetSwinging() return self:GetDTBool(2) end