AddCSLuaFile() SWEP.PrintName = "Nightmare" SWEP.Base = "weapon_zs_zombie" SWEP.MeleeDamage = 15 SWEP.BleedDamage = 15 SWEP.SlowDownScale = 5.4 SWEP.MeleeDamageVsProps = 40 SWEP.EnfeebleDurationMul = 10 / SWEP.MeleeDamage function SWEP:Reload() self:SecondaryAttack() end function SWEP:PlayAlertSound() self:GetOwner():EmitSound("npc/barnacle/barnacle_tongue_pull"..math.random(3)..".wav") end SWEP.PlayIdleSound = SWEP.PlayAlertSound function SWEP:PlayAttackSound() self:EmitSound("npc/barnacle/barnacle_bark"..math.random(2)..".wav") end function SWEP:MeleeHit(ent, trace, damage, forcescale) if not ent:IsPlayer() then damage = self.MeleeDamageVsProps end self.BaseClass.MeleeHit(self, ent, trace, damage, forcescale) end function SWEP:ApplyMeleeDamage(ent, trace, damage) if SERVER and ent:IsPlayer() then local gt = ent:GiveStatus("enfeeble", damage * self.EnfeebleDurationMul) if gt and gt:IsValid() then gt.Applier = self:GetOwner() end ent:GiveStatus("dimvision", 10) local bleed = ent:GiveStatus("bleed") if bleed and bleed:IsValid() then bleed:AddDamage(self.BleedDamage) bleed.Damager = self:GetOwner() end end self.BaseClass.ApplyMeleeDamage(self, ent, trace, damage) end if not CLIENT then return end function SWEP:ViewModelDrawn() render.ModelMaterialOverride(0) end local matSheet = Material("Models/Charple/Charple1_sheet") function SWEP:PreDrawViewModel(vm) render.ModelMaterialOverride(matSheet) end