AddCSLuaFile() SWEP.Base = "weapon_zs_zombie" SWEP.PrintName = "Skeletal Walker" SWEP.MeleeDamage = 27 function SWEP:Reload() self:SecondaryAttack() end function SWEP:StartMoaning() end function SWEP:StopMoaning() end function SWEP:IsMoaning() return false end function SWEP:PlayIdleSound() self:GetOwner():EmitSound(string.format("npc/strider/creak%d.wav", math.random(4)), 70, math.random(115, 125)) end function SWEP:PlayAlertSound() self:GetOwner():EmitSound("npc/stalker/breathing3.wav", 70, math.random(110, 120)) end function SWEP:PlayAttackSound() self:EmitSound("npc/fast_zombie/wake1.wav", 70, math.random(115, 140)) end if not CLIENT then return end local matSheet = Material("models/props_c17/doll01") function SWEP:PreDrawViewModel(vm, wep, pl) render.ModelMaterialOverride(matSheet) end function SWEP:PostDrawViewModel(vm, wep, pl) render.ModelMaterialOverride(nil) end