-- Removes invulnerable rotating doors that seem to be so popular in CS:S hook.Add("InitPostEntityMap", "Adding", function() for _, door in pairs(ents.FindByClass("func_door_rotating")) do door:Fire("open", "", 0) door:Fire("kill", "", 1) end local ent = ents.Create("zombiegasses") if ent:IsValid() then ent:SetPos(Vector(1915, 414, -3170)) ent:Spawn() end local ent = ents.Create("info_player_terrorist") if ent:IsValid() then ent:SetPos(Vector(1972, 422, -3179)) ent:Spawn() end end)