AddCSLuaFile() SWEP.PrintName = "'Proliferator' SMG" SWEP.Description = "Hold right click to use the Storm firing mode: fire rate is reduced to 60% but a wider fan of bullets are fired." SWEP.Slot = 2 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 50 SWEP.HUD3DBone = "v_weapon.mac10_bolt" SWEP.HUD3DPos = Vector(-2.2, 1, 0) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.015 SWEP.VElements = { ["top2"] = { type = "Model", model = "models/props_c17/playground_teetertoter_stan.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "top", pos = Vector(0, -1.201, -0.602), angle = Angle(180, 0, 0), size = Vector(0.057, 0.611, 0.068), color = Color(170, 130, 120, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["barrel"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "v_weapon.mac10_parent", rel = "", pos = Vector(-0.064, -3.6, -2), angle = Angle(180, -90, 0), size = Vector(0.167, 0.119, 0.442), color = Color(72, 85, 100, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} }, ["top"] = { type = "Model", model = "models/props_combine/combine_train02b.mdl", bone = "v_weapon.mac10_parent", rel = "", pos = Vector(-0.178, -5.091, -1.982), angle = Angle(180, 0, 90), size = Vector(0.021, 0.02, 0.009), color = Color(72, 85, 100, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} }, ["laser+"] = { type = "Model", model = "models/hunter/blocks/cube075x1x025.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "top2", pos = Vector(0, 0, 0.843), angle = Angle(90, 90, 0), size = Vector(0.023, 0.037, 0.021), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/weapons/v_smg1/texture5", skin = 0, bodygroup = {} }, ["fracture"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "v_weapon.M3_PARENT", rel = "top2", pos = Vector(0, -0.5, -1.1), angle = Angle(0, -90, 0), size = Vector(0.17, 0.045, 0.045), color = Color(65, 70, 75, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} }, ["fracture+++++"] = { type = "Model", model = "models/props_c17/utilityconnecter002.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(-5, 0, -2), angle = Angle(0, -90, 180), size = Vector(0.2, 0.2, 0.2), color = Color(70, 87, 100, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} }, ["laser"] = { type = "Model", model = "models/hunter/blocks/cube075x1x025.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "top2", pos = Vector(0, 0, 0.577), angle = Angle(-90, 90, 0), size = Vector(0.023, 0.037, 0.021), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/weapons/v_smg1/texture5", skin = 0, bodygroup = {} } } SWEP.WElements = { ["top2"] = { type = "Model", model = "models/props_c17/playground_teetertoter_stan.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(1.906, 0.238, 3.084), angle = Angle(0, 90, 90), size = Vector(0.057, 0.611, 0.068), color = Color(170, 170, 160, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} }, ["barrel"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5.876, 0.9, -3.771), angle = Angle(-91.623, -4.99, 0), size = Vector(0.167, 0.119, 0.442), color = Color(72, 85, 100, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} }, ["top"] = { type = "Model", model = "models/props_combine/combine_train02b.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(1.287, 0.241, 2.313), angle = Angle(0, -90, 90), size = Vector(0.021, 0.02, 0.009), color = Color(72, 85, 100, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} }, ["laser+"] = { type = "Model", model = "models/hunter/blocks/cube075x1x025.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "top2", pos = Vector(0, 0, 0.843), angle = Angle(90, 90, 0), size = Vector(0.023, 0.037, 0.021), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/weapons/v_smg1/texture5", skin = 0, bodygroup = {} }, ["fracture"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "v_weapon.M3_PARENT", rel = "top2", pos = Vector(0, -0.5, -1.1), angle = Angle(0, -90, 0), size = Vector(0.17, 0.045, 0.045), color = Color(65, 70, 75, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} }, ["fracture+++++"] = { type = "Model", model = "models/props_c17/utilityconnecter002.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(-5, 0, -2), angle = Angle(0, -90, 180), size = Vector(0.2, 0.2, 0.2), color = Color(70, 87, 100, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} }, ["laser"] = { type = "Model", model = "models/hunter/blocks/cube075x1x025.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "top2", pos = Vector(0, 0, 0.577), angle = Angle(-90, 90, 0), size = Vector(0.023, 0.037, 0.021), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/weapons/v_smg1/texture5", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "pistol" SWEP.ViewModel = "models/weapons/cstrike/c_smg_mac10.mdl" SWEP.WorldModel = "models/weapons/w_smg_mac10.mdl" SWEP.ShowViewModel = true SWEP.ShowWorldModel = true SWEP.UseHands = true SWEP.Primary.Sound = Sound("weapons/zs_scar/scar_fire1.ogg") SWEP.Primary.Damage = 7.2 SWEP.Primary.NumShots = 3 SWEP.Primary.Delay = 0.15 SWEP.Primary.ClipSize = 28 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 6.3 SWEP.ConeMin = 3.5 SWEP.ReloadSpeed = 0.95 SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1 SWEP.WalkSpeed = SPEED_NORMAL SWEP.Tier = 3 SWEP.FireAnimSpeed = 1.7 SWEP.IronSightsPos = Vector(-7, 15, 0) SWEP.IronSightsAng = Vector(3, -3, -10) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.9) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.5) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.01, 1) function SWEP:EmitFireSound() self:EmitSound("weapons/sg552/sg552-1.wav", 75, 195, 0.45, CHAN_WEAPON + 20) self:EmitSound(self.Primary.Sound, 75, 199, 0.45, CHAN_WEAPON + 21) end function SWEP:PrimaryAttack() if not self:CanPrimaryAttack() then return end local ironsights = self:GetIronsights() self:SetNextPrimaryFire(CurTime() + self:GetFireDelay() * (ironsights and 1.2 or 1)) self:EmitFireSound() self:TakeAmmo() self:ShootBullets(self.Primary.Damage * (ironsights and 0.6 or 1), ironsights and 5 or 3, self:GetCone()) self.IdleAnimation = CurTime() + self:SequenceDuration() end function SWEP:SetIronsights(b) if self:GetIronsights() ~= b then if b then self:EmitSound("npc/scanner/scanner_scan4.wav", 40) else self:EmitSound("npc/scanner/scanner_scan2.wav", 40) end end self.BaseClass.SetIronsights(self, b) end function SWEP:CanPrimaryAttack() if self:GetIronsights() and self:Clip1() == 1 then self:SetIronsights(false) end return self.BaseClass.CanPrimaryAttack(self) end function SWEP:SecondaryAttack() if self:GetNextSecondaryFire() <= CurTime() and not self:GetOwner():IsHolding() and self:GetReloadFinish() == 0 then self:SetIronsights(true) end end function SWEP:ShootBullets(dmg, numbul, cone) local owner = self:GetOwner() local ironsights = self:GetIronsights() local sprd = (ironsights and 2 or 2.75)*cone/6 local recp = ironsights and 2 or 1.25 self:SendWeaponAnimation() owner:DoAttackEvent() owner:LagCompensation(true) for i = 1, numbul do local angle = owner:GetAimVector():Angle() angle:RotateAroundAxis(angle:Up(), (i - math.ceil((ironsights and 5 or 3)/2)) * sprd) owner:FireBulletsLua(owner:GetShootPos(), angle:Forward(), cone/recp, 1, dmg, nil, self.Primary.KnockbackScale, self.TracerName, self.BulletCallback, self.Primary.HullSize, nil, self.Primary.MaxDistance, nil, self) end owner:LagCompensation(false) end util.PrecacheSound("npc/scanner/scanner_scan4.wav") util.PrecacheSound("npc/scanner/scanner_scan2.wav")