SWEP.Base = "weapon_zs_gorechild" SWEP.PrintName = "Shadow Child" SWEP.MeleeDamage = 2 function SWEP:MeleeHit(ent, trace, damage, forcescale) if ent:IsPlayer() then local owner = self:GetOwner() if owner.Master and owner.Master:IsValidLivingZombie() then owner.Master:AddLifeHumanDamage(damage) end end self.BaseClass.BaseClass.MeleeHit(self, ent, trace, damage, forcescale) end function SWEP:Think() self.BaseClass.BaseClass.Think(self) if IsFirstTimePredicted() then local curtime = CurTime() local owner = self:GetOwner() if self:GetSwinging() then if not owner:KeyDown(IN_ATTACK) and self.SwingStop and self.SwingStop <= curtime then self:SetSwinging(false) self.SwingStop = nil end end end self:NextThink(CurTime()) return true end function SWEP:Swung() if not IsFirstTimePredicted() then return end self.SwingStop = CurTime() + 0.5 if not self:GetSwinging() then self:SetSwinging(true) end self.AltSwing = not self.AltSwing local vm = self:GetOwner():GetViewModel() vm:SendViewModelMatchingSequence(vm:LookupSequence(self.AltSwing and "fists_left" or "fists_right")) self.BaseClass.BaseClass.Swung(self) end function SWEP:Deploy() local vm = self:GetOwner():GetViewModel() vm:SendViewModelMatchingSequence(vm:LookupSequence("fists_draw")) return self.BaseClass.BaseClass.Deploy(self) end