AddCSLuaFile() if CLIENT then SWEP.PrintName = "Crowbar" SWEP.Description = "Instantly kills headcrabs." SWEP.ViewModelFOV = 65 end SWEP.Base = "weapon_zs_basemelee" SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.HoldType = "melee" SWEP.MeleeDamage = 35 SWEP.MeleeRange = 55 SWEP.MeleeSize = 1.5 SWEP.MeleeKnockBack = SWEP.MeleeDamage * 1.5 SWEP.Primary.Delay = 0.7 SWEP.SwingTime = 0.4 SWEP.SwingRotation = Angle(30, -30, -30) SWEP.SwingHoldType = "grenade" function SWEP:PlaySwingSound() self:EmitSound("Weapon_Crowbar.Single") end function SWEP:PlayHitSound() self:EmitSound("Weapon_Crowbar.Melee_HitWorld") end function SWEP:PlayHitFleshSound() self:EmitSound("Weapon_Crowbar.Melee_Hit") end function SWEP:OnMeleeHit(hitent, hitflesh, tr) if hitent:IsValid() and hitent:IsPlayer() and hitent:Team() == TEAM_UNDEAD and hitent:IsHeadcrab() and gamemode.Call("PlayerShouldTakeDamage", hitent, self.Owner) then hitent:SetHealth(1) end end