AddCSLuaFile() SWEP.PrintName = "Kongol Axe" SWEP.Description = "A very heavy greataxe with no other special properties other than sheer damage output." if CLIENT then SWEP.ViewModelFOV = 65 SWEP.ViewModelFlip = false SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.VElements = { ["base2+++"] = { type = "Model", model = "models/props_phx/misc/iron_beam1.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(-0.519, 14, 0), angle = Angle(0, 90, -90), size = Vector(0.2, 0.2, 0.2), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/chairchrome01", skin = 0, bodygroup = {} }, ["base2"] = { type = "Model", model = "models/props_phx/gibs/wooden_wheel2_gib2.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(2, 15.074, -1.5), angle = Angle(0, -45, 0), size = Vector(0.349, 0.349, 0.349), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/chairchrome01", skin = 0, bodygroup = {} }, ["base"] = { type = "Model", model = "models/props/cs_militia/axe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.299, -4), angle = Angle(0, 0, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base2++++"] = { type = "Model", model = "models/props_phx/construct/metal_angle180.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(0, 15.064, -1), angle = Angle(0, 180, 0), size = Vector(0.2, 0.2, 0.5), color = Color(255, 255, 255, 35), surpresslightning = false, material = "models/shiny", skin = 0, bodygroup = {} }, ["base2++"] = { type = "Model", model = "models/props_phx/gibs/wooden_wheel2_gib2.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(2.049, 15.064, -1.52), angle = Angle(0, -80, 0), size = Vector(0.349, 0.349, 0.349), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/chairchrome01", skin = 0, bodygroup = {} }, ["base2+"] = { type = "Model", model = "models/props_phx/construct/metal_angle180.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(0, 15.064, -1), angle = Angle(0, 180, 0), size = Vector(0.2, 0.2, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/chairchrome01", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props/cs_militia/axe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.299, -4), angle = Angle(0, 0, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["base2+++"] = { type = "Model", model = "models/props_phx/misc/iron_beam1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-0.519, 14, 0), angle = Angle(0, 90, -90), size = Vector(0.2, 0.2, 0.2), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/chairchrome01", skin = 0, bodygroup = {} }, ["base2"] = { type = "Model", model = "models/props_phx/gibs/wooden_wheel2_gib2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0.699, 15.074, -1.5), angle = Angle(0, -45, 0), size = Vector(0.349, 0.349, 0.349), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/chairchrome01", skin = 0, bodygroup = {} }, ["base2++++"] = { type = "Model", model = "models/props_phx/construct/metal_angle180.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, 15.064, -1), angle = Angle(0, 180, 0), size = Vector(0.2, 0.2, 0.5), color = Color(255, 255, 255, 35), surpresslightning = false, material = "models/shiny", skin = 0, bodygroup = {} }, ["base2++"] = { type = "Model", model = "models/props_phx/gibs/wooden_wheel2_gib2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0.75, 15.064, -1.52), angle = Angle(0, -80, 0), size = Vector(0.349, 0.349, 0.349), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/chairchrome01", skin = 0, bodygroup = {} }, ["base2+"] = { type = "Model", model = "models/props_phx/construct/metal_angle180.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, 15.064, -1), angle = Angle(0, 180, 0), size = Vector(0.2, 0.2, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/chairchrome01", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.ViewModel = "models/weapons/c_stunstick.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.HoldType = "melee2" SWEP.MeleeDamage = 150 SWEP.MeleeRange = 75 SWEP.MeleeSize = 3 SWEP.MeleeKnockBack = 350 SWEP.Primary.Delay = 1.3 SWEP.WalkSpeed = SPEED_SLOWER SWEP.SwingRotation = Angle(60, 0, -80) SWEP.SwingOffset = Vector(0, -30, 0) SWEP.SwingTime = 0.6 SWEP.SwingHoldType = "melee" SWEP.HitDecal = "Manhackcut" SWEP.Tier = 4 SWEP.MaxStock = 3 SWEP.AllowQualityWeapons = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.13) function SWEP:PlaySwingSound() self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(40, 45)) end function SWEP:PlayHitSound() self:EmitSound("weapons/melee/golf club/golf_hit-0"..math.random(4)..".ogg", 75, math.random(70, 75)) end function SWEP:PlayHitFleshSound() self:EmitSound("physics/flesh/flesh_bloody_break.wav", 80, math.random(95, 105)) end