CLASS.Base = "poison_zombie" CLASS.Name = "Wild Poison Zombie" CLASS.TranslationName = "class_wild_poison_zombie" CLASS.Description = "description_wild_poison_zombie" CLASS.Help = "controls_poison_zombie" CLASS.Wave = 5 / 6 CLASS.Health = 460 CLASS.SWEP = "weapon_zs_wildpoisonzombie" CLASS.Points = CLASS.Health/GM.PoisonZombiePointRatio local math_random = math.random function CLASS:PlayPainSound(pl) pl:EmitSound("npc/zombie_poison/pz_pain"..math_random(3)..".wav", 74, math.random(88, 95)) pl.NextPainSound = CurTime() + 0.5 return true end