AddCSLuaFile() SWEP.PrintName = "Push Broom" SWEP.Description = "BrooooooooooOOOOOOOOOOOOOM!" if CLIENT then SWEP.ViewModelFOV = 70 SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_c17/pushbroom.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 0.5, 8), angle = Angle(-65, -90, 90), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_c17/pushbroom.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1, 5), angle = Angle(247, 90, 283), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.HoldType = "melee2" SWEP.DamageType = DMG_CLUB SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.MeleeDamage = 53 SWEP.MeleeRange = 67 SWEP.MeleeSize = 1.7 SWEP.MeleeKnockBack = 90 SWEP.Primary.Delay = 1.05 SWEP.Tier = 2 SWEP.WalkSpeed = SPEED_FAST SWEP.SwingRotation = Angle(0, -90, -60) SWEP.SwingOffset = Vector(0, 30, -40) SWEP.SwingTime = 0.6 SWEP.SwingHoldType = "melee" SWEP.AllowQualityWeapons = true SWEP.DismantleDiv = 2 GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.08, 1) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3, 1) function SWEP:PlaySwingSound() self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 80, math.Rand(60, 65)) end function SWEP:PlayHitSound() self:EmitSound("physics/wood/wood_plank_impact_hard"..math.random(4)..".wav", 75, math.random(75, 80)) end function SWEP:PlayHitFleshSound() self:EmitSound("physics/wood/wood_plank_impact_hard"..math.random(4)..".wav", 75, math.random(75, 80)) end