hook.Add("InitPostEntityMap", "Adding", function() for _, ent in pairs(ents.FindByClass("weapon_zs_boomstick")) do ent:Remove() end for _, ent in pairs(ents.FindByClass("weapon_zs_medicalkit")) do ent:Remove() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-2146, 1663, -625)) ent2:SetAngles(Angle(0, 66, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:SetColor(Color(0, 0, 0, 0)) ent2:Spawn() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(-2226, 1781, -625)) ent2:SetAngles(Angle(0, 0, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:SetColor(Color(0, 0, 0, 0)) ent2:Spawn() end end)