AddCSLuaFile() SWEP.Base = "weapon_zs_zombie" SWEP.ChargeTime = 2.1 function SWEP:PrimaryAttack() if self:GetChargeStart() == 0 then self:SetChargeStart(CurTime()) self.m_ViewAngles = self:GetOwner():EyeAngles() if IsFirstTimePredicted() then self:EmitSound(")ambient/levels/labs/teleport_mechanism_windup5.wav", 80, 185, 0.75) end end end function SWEP:SecondaryAttack() end function SWEP:Reload() self.BaseClass.SecondaryAttack(self) end function SWEP:Think() if self:GetCharge() >= 1 then self:GetOwner():Kill() end self:NextThink(CurTime()) return true end function SWEP:IsMoaning() return false end function SWEP:Move(mv) local charge = self:GetCharge() if charge > 0 then local mul = 1 + charge * 0.7 mv:SetMaxSpeed(mv:GetMaxSpeed() * mul) mv:SetMaxClientSpeed(mv:GetMaxClientSpeed() * mul) end end function SWEP:SetChargeStart(time) self:SetDTFloat(0, time) end function SWEP:GetChargeStart() return self:GetDTFloat(0) end function SWEP:GetCharge() if self:GetChargeStart() == 0 then return 0 end return math.Clamp((CurTime() - self:GetChargeStart()) / self.ChargeTime, 0, 1) end