AddCSLuaFile() SWEP.PrintName = "Butcher Knife" SWEP.Description = "A very fast swinging butcher knife, capable of mincing zombies very quickly up close." if CLIENT then SWEP.ViewModelFOV = 55 SWEP.ViewModelFlip = false SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_lab/cleaver.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1, -1), angle = Angle(90, 0, 0), size = Vector(0.8, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_lab/cleaver.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1, -3.182), angle = Angle(90, 0, 0), size = Vector(0.8, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.DamageType = DMG_SLASH SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.UseHands = true SWEP.NoDroppedWorldModel = true --[[SWEP.BoxPhysicsMax = Vector(8, 1, 4) SWEP.BoxPhysicsMin = Vector(-8, -1, -4)]] SWEP.MeleeDamage = 45 SWEP.MeleeRange = 48 SWEP.MeleeSize = 0.875 SWEP.Primary.Delay = 0.5 SWEP.WalkSpeed = SPEED_FAST SWEP.UseMelee1 = true SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE SWEP.MissGesture = SWEP.HitGesture SWEP.HitDecal = "Manhackcut" SWEP.HitAnim = ACT_VM_MISSCENTER SWEP.Tier = 2 SWEP.AllowQualityWeapons = true SWEP.Culinary = true GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.06) function SWEP:PlaySwingSound() self:EmitSound("weapons/knife/knife_slash"..math.random(2)..".wav", 72, math.Rand(85, 95)) end function SWEP:PlayHitSound() self:EmitSound("weapons/knife/knife_hitwall1.wav", 72, math.Rand(75, 85)) end function SWEP:PlayHitFleshSound() self:EmitSound("physics/flesh/flesh_squishy_impact_hard"..math.random(4)..".wav") self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav") end function SWEP:PostOnMeleeHit(hitent, hitflesh, tr) --[[if hitent:IsValid() and hitent:IsPlayer() and hitent:Health() <= 0 then -- Dismember closest limb to tr.HitPos end]] end