AddCSLuaFile() SWEP.PrintName = "Cracked Bottle" SWEP.Description = "A cracked bottle." if CLIENT then SWEP.ViewModelFOV = 55 SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_junk/glassbottle01a_chunk01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.635, 1.557, -4.676), angle = Angle(180, -111.04, 155.455), size = Vector(1.144, 1.144, 1.144), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_junk/glassbottle01a_chunk01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5.714, 2.596, -2.597), angle = Angle(38.57, -68.961, 22.208), size = Vector(1.274, 1.274, 1.274), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basemelee" SWEP.HoldType = "knife" SWEP.DamageType = DMG_SLASH SWEP.ViewModelFlip = false SWEP.ViewModel = "models/weapons/cstrike/c_knife_t.mdl" SWEP.WorldModel = "models/props_junk/glassbottle01a_chunk01a.mdl" SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.UseHands = true SWEP.AutoSwitchFrom = true SWEP.MeleeDamage = 20 SWEP.MeleeRange = 45 SWEP.MeleeSize = 0.875 SWEP.WalkSpeed = SPEED_FASTEST SWEP.Primary.Delay = 0.8 SWEP.HitDecal = "Manhackcut" SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE SWEP.MissGesture = SWEP.HitGesture SWEP.HitAnim = ACT_VM_MISSCENTER SWEP.MissAnim = ACT_VM_PRIMARYATTACK SWEP.NoHitSoundFlesh = true SWEP.NoGlassWeapons = true function SWEP:PlaySwingSound() self:EmitSound("weapons/knife/knife_slash"..math.random(2)..".wav") end function SWEP:PlayHitSound() self:EmitSound("physics/glass/glass_bottle_break2.wav") end function SWEP:PlayHitFleshSound() self:EmitSound("physics/glass/glass_bottle_break2.wav") end function SWEP:OnMeleeHit(hitent, hitflesh) if hitent:IsValid() and SERVER then timer.Simple(0, function() self:GetOwner():StripWeapon(self:GetClass()) end) end end