AddCSLuaFile() SWEP.Base = "weapon_zs_basefood" SWEP.PrintName = "Orange" if CLIENT then SWEP.VElements = { ["base"] = { type = "Model", model = "models/props/cs_italy/orange.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 2.5, -1), angle = Angle(0, 0, 0), size = Vector(0.6, 0.6, 0.6), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props/cs_italy/orange.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 2.5, -1), angle = Angle(0, 0, 0), size = Vector(0.6, 0.6, 0.6), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.ViewModel = "models/weapons/c_grenade.mdl" SWEP.WorldModel = "models/props/cs_italy/orange.mdl" SWEP.Primary.Ammo = "foodorange" SWEP.FoodHealth = 10 SWEP.FoodEatTime = 2.75