INC_SERVER() SWEP.Primary.Projectile = "projectile_medicrifle" SWEP.Primary.ProjVelocity = 3500 function SWEP:EntModify(ent) local owner = self:GetOwner() ent:SetSeeked(self:GetSeekedPlayer() or nil) ent.Heal = self.Heal * (owner.MedDartEffMul or 1) ent.BuffDuration = self.BuffDuration end