SWEP.Base = "weapon_zs_zombie" SWEP.PrintName = "Shadow Walker" SWEP.MeleeDamage = 30 function SWEP:Reload() self:SecondaryAttack() end function SWEP:StartMoaning() end function SWEP:StopMoaning() end function SWEP:IsMoaning() return false end function SWEP:PlayHitSound() self:EmitSound("NPC_FastZombie.AttackHit", nil, nil, nil, CHAN_AUTO) end function SWEP:PlayMissSound() self:EmitSound("NPC_FastZombie.AttackMiss", nil, nil, nil, CHAN_AUTO) end function SWEP:PlayAttackSound() self:EmitSound("npc/zombie_poison/pz_warn"..math.random(2)..".wav", 70, math.random(180, 190), nil, CHAN_AUTO) end function SWEP:PlayIdleSound() self:GetOwner():EmitSound("npc/antlion/idle"..math.random(5)..".wav", 70, math.random(60, 66)) end function SWEP:PlayAlertSound() self:GetOwner():EmitSound("npc/stalker/breathing3.wav", 70, math.random(80, 90)) end