AddCSLuaFile() SWEP.PrintName = "'Silencer' SMG" SWEP.Description = "Shrouds your aura and has very high burst DPS for an SMG, but poor accuracy." SWEP.Slot = 2 SWEP.SlotPos = 0 if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.HUD3DBone = "v_weapon.TMP_Parent" SWEP.HUD3DPos = Vector(-1, -3.5, -1) SWEP.HUD3DAng = Angle(0, 0, 0) SWEP.HUD3DScale = 0.015 end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "pistol" SWEP.ViewModel = "models/weapons/cstrike/c_smg_tmp.mdl" SWEP.WorldModel = "models/weapons/w_smg_tmp.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_TMP.Single") SWEP.Primary.Damage = 20 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.06 SWEP.Primary.ClipSize = 25 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ReloadSpeed = 0.72 SWEP.FireAnimSpeed = 3 SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1 SWEP.ConeMax = 6.5 SWEP.ConeMin = 3.6 SWEP.WalkSpeed = SPEED_NORMAL SWEP.Tier = 3 SWEP.IronSightsPos = Vector(-7, 3, 2.5) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.8125) GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.45) function SWEP:GetAuraRange() return 512 end