AddCSLuaFile() SWEP.PrintName = "Stone" SWEP.Description = "A simple stone found laying pretty much anywhere." if CLIENT then SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 50 SWEP.ShowViewModel = true SWEP.ShowWorldModel = false SWEP.ViewModelBoneMods = { ["ValveBiped.cube1"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["ValveBiped.cube2"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["ValveBiped.cube3"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["ValveBiped.cube"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) } } SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_junk/rock001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.091, 3.181, -0.456), angle = Angle(-54.206, 58.294, -50.114), size = Vector(0.492, 0.492, 0.492), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_junk/rock001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.181, 2.273, -0.456), angle = Angle(-43.978, 27.614, 70.568), size = Vector(0.379, 0.379, 0.379), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "weapon_zs_basethrown" SWEP.ViewModel = "models/weapons/c_bugbait.mdl" SWEP.WorldModel = "models/props_junk/rock001a.mdl" SWEP.Primary.Ammo = "stone" SWEP.ThrownProjectile = "projectile_stone" SWEP.ThrowAngVel = 360 SWEP.ThrowVel = 900