CLASS.Base = "boss_willowisp" CLASS.Name = "Cool Wisp" CLASS.TranslationName = "class_coolwisp" CLASS.Description = "description_coolwisp" CLASS.Help = "controls_coolwisp" CLASS.Boss = true CLASS.SWEP = "weapon_zs_coolwisp" CLASS.Health = 900 CLASS.Points = 20 CLASS.ResistFrost = true CLASS.DeathSounds = {Sound("npc/scanner/cbot_energyexplosion1.wav")} local math_random = math.random local string_format = string.format local math_Rand = math.Rand function CLASS:PlayPainSound(pl) pl:EmitSound(string_format("physics/glass/glass_impact_bullet%d.wav", math_random(4)), 75, math_Rand(105, 128)) pl.NextPainSound = CurTime() + 0.75 return true end