CLASS.Base = "ghoul" CLASS.Name = "Frigid Ghoul" CLASS.TranslationName = "class_chilled_ghoul" CLASS.Description = "description_chilled_ghoul" CLASS.Help = "controls_chilled_ghoul" CLASS.BetterVersion = "Frigid Revenant" CLASS.Wave = 0 CLASS.Unlocked = true CLASS.Health = 220 CLASS.Speed = 175 CLASS.Points = CLASS.Health/GM.HumanoidZombiePointRatio CLASS.ResistFrost = true CLASS.SWEP = "weapon_zs_chilledghoul" function CLASS:PlayPainSound(pl) pl:EmitSound("npc/zombie/zombie_pain"..math.random(6)..".wav", 75, math.Rand(137, 143)) pl.NextPainSound = CurTime() + 0.5 return true end function CLASS:PlayDeathSound(pl) pl:EmitSound("npc/zombie_poison/pz_die1.wav", 75, math.Rand(120, 128)) return true end if not CLIENT then return end CLASS.Icon = "zombiesurvival/killicons/ghoul" CLASS.IconColor = Color(20, 20, 250) local render_SetMaterial = render.SetMaterial local render_DrawSprite = render.DrawSprite local angle_zero = angle_zero local LocalToWorld = LocalToWorld local colGlow = Color(60, 220, 220) local matSkin = Material("Models/humans/corpse/corpse1.vtf") local matGlow = Material("sprites/glow04_noz") local vecEyeLeft = Vector(4, -4.6, -1) local vecEyeRight = Vector(4, -4.6, 1) function CLASS:PrePlayerDraw(pl) render.ModelMaterialOverride(matSkin) render.SetColorModulation(0.2, 0.5, 0.95) end function CLASS:PostPlayerDraw(pl) render.ModelMaterialOverride() render.SetColorModulation(1, 1, 1) if pl == MySelf and not pl:ShouldDrawLocalPlayer() or pl.SpawnProtection then return end local pos, ang = pl:GetBonePositionMatrixed(6) if pos then render_SetMaterial(matGlow) render_DrawSprite(LocalToWorld(vecEyeLeft, angle_zero, pos, ang), 4, 4, colGlow) render_DrawSprite(LocalToWorld(vecEyeRight, angle_zero, pos, ang), 4, 4, colGlow) end end