hook.Add("InitPostEntityMap", "Adding", function() local ent = ents.Create("prop_dynamic_override") if ent:IsValid() then ent:SetModel("models/props_vehicles/car005b_physics.mdl") ent:SetPos(Vector(1121, 862, 80)) ent:SetAngles(Angle(0, 180, 0)) ent:SetKeyValue("solid", SOLID_VPHYSICS) ent:Spawn() end for _, ent in pairs(ents.FindByClass("func_door_rotating")) do ent:Fire("open", "", 0) ent:Fire("kill", "", 0.5) end end)