AddCSLuaFile() SWEP.PrintName = "Ancient Nightmare" SWEP.Base = "weapon_zs_zombie" SWEP.MeleeDamage = 55 SWEP.SlowDownScale = 1 function SWEP:Reload() self:SecondaryAttack() end function SWEP:PlayAlertSound() self:GetOwner():EmitSound("npc/barnacle/barnacle_tongue_pull"..math.random(3)..".wav") end SWEP.PlayIdleSound = SWEP.PlayAlertSound function SWEP:PlayAttackSound() self:EmitSound("npc/barnacle/barnacle_bark"..math.random(2)..".wav", 75, 85) end if not CLIENT then return end function SWEP:ViewModelDrawn() render.ModelMaterialOverride(0) end local matSheet = Material("Models/Charple/Charple1_sheet") function SWEP:PreDrawViewModel(vm) render.ModelMaterialOverride(matSheet) end