AddCSLuaFile() SWEP.PrintName = "Bloated Zombie" SWEP.Base = "weapon_zs_zombie" SWEP.MeleeDamage = 31 SWEP.MeleeForceScale = 1.25 SWEP.Primary.Delay = 1.4 function SWEP:Reload() self.BaseClass.SecondaryAttack(self) end function SWEP:PlayAlertSound() self:PlayAttackSound() end function SWEP:PlayIdleSound() self:GetOwner():EmitSound("npc/barnacle/barnacle_tongue_pull"..math.random(3)..".wav") end function SWEP:PlayAttackSound() self:EmitSound("npc/ichthyosaur/attack_growl"..math.random(3)..".wav", 70, math.Rand(145, 155)) end if not CLIENT then return end function SWEP:ViewModelDrawn() render.ModelMaterialOverride(0) end local matSheet = Material("models/weapons/v_zombiearms/ghoulsheet") function SWEP:PreDrawViewModel(vm) render.ModelMaterialOverride(matSheet) end