INC_CLIENT() SWEP.ViewModelFOV = 45 SWEP.ViewModelFlip = false SWEP.ShowWorldModel = false SWEP.ViewModelBoneMods = { ["ValveBiped.Bip01_R_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(3.332, -14.445, -21.112) } } SWEP.VElements = { ["base"] = { type = "Model", model = "models/props_debris/wood_board06a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.675, 2.596, -6.753), angle = Angle(180, 66.623, -1.17), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["base"] = { type = "Model", model = "models/props_debris/wood_board06a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.675, 2.596, -6.753), angle = Angle(180, 66.623, -1.17), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.Slot = 4 function SWEP:GetViewModelPosition(pos, ang) if self:GetPrimaryAmmoCount() <= 0 then return pos + ang:Forward() * -256, ang end return pos, ang end