AddCSLuaFile() SWEP.PrintName = "Eradicator" SWEP.Base = "weapon_zs_zombie" SWEP.MeleeDamage = 36 SWEP.SlowDownScale = 0 SWEP.AlertDelay = 3.5 function SWEP:Reload() self:SecondaryAttack() end function SWEP:PlayAlertSound() self:GetOwner():EmitSound("npc/combine_gunship/gunship_moan.wav", 75, math.random(70,75)) end SWEP.PlayIdleSound = SWEP.PlayAlertSound function SWEP:PlayAttackSound() self:EmitSound("npc/antlion_guard/angry"..math.random(3)..".wav", 75, math.random(75,80)) end if not CLIENT then return end function SWEP:ViewModelDrawn() render.ModelMaterialOverride(0) end local matSheet = Material("Models/charple/charple4_sheet.vtf") function SWEP:PreDrawViewModel(vm) render.ModelMaterialOverride(matSheet) end