CLASS.Base = "boss_nightmare" CLASS.Name = "Ancient Nightmare" CLASS.TranslationName = "class_ancient_nightmare" CLASS.Description = "description_ancient_nightmare" CLASS.Help = "controls_ancient_nightmare" CLASS.Boss = true CLASS.Health = 1825 CLASS.Speed = 165 CLASS.Points = 30 CLASS.SWEP = "weapon_zs_anightmare" CLASS.Model = Model("models/player/skeleton.mdl") CLASS.OverrideModel = false CLASS.Skeletal = true local math_random = math.random function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter) if math_random(2) == 1 then pl:EmitSound("npc/barnacle/neck_snap1.wav", 65, math_random(115, 130), 0.27) else pl:EmitSound("npc/barnacle/neck_snap2.wav", 65, math_random(115, 130), 0.27) end return true end if not CLIENT then return end CLASS.Icon = "zombiesurvival/killicons/ancient_nightmare"