zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/mapeditor.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

337 lines
8.7 KiB
Lua
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GM.MapEditorPrefix = "zs"
file.CreateDir(GM.MapEditorPrefix.."maps")
concommand.Add("mapeditor_add", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
if not arguments[1] then return end
local tr = sender:GetEyeTrace()
if tr.Hit then
local ent = ents.Create(string.lower(arguments[1]))
if ent:IsValid() then
ent:SetPos(tr.HitPos)
ent:Spawn()
table.insert(GAMEMODE.MapEditorEntities, ent)
GAMEMODE:SaveMapEditorFile()
end
end
end)
concommand.Add("mapeditor_addonme", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
if not arguments[1] then return end
local ent = ents.Create(string.lower(arguments[1]))
if ent:IsValid() then
ent:SetPos(sender:EyePos())
ent:SetAngles(sender:GetAngles())
ent:Spawn()
table.insert(GAMEMODE.MapEditorEntities, ent)
GAMEMODE:SaveMapEditorFile()
end
end)
concommand.Add("mapeditor_remove", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
local tr = sender:GetEyeTrace()
if tr.Entity and tr.Entity:IsValid() then
for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
if ent == tr.Entity then
table.remove(GAMEMODE.MapEditorEntities, i)
ent:Remove()
end
end
GAMEMODE:SaveMapEditorFile()
end
end)
local function ME_Pickup(pl, ent, uid)
if pl:IsValid() and ent:IsValid() then
ent:SetPos(util.TraceLine({start=pl:GetShootPos(),endpos=pl:GetShootPos() + pl:GetAimVector() * 3000, filter={pl, ent}}).HitPos)
return
end
timer.Remove(uid.."mapeditorpickup")
GAMEMODE:SaveMapEditorFile()
end
concommand.Add("mapeditor_pickup", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
local tr = sender:GetEyeTrace()
if tr.Entity and tr.Entity:IsValid() then
for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
if ent == tr.Entity then
timer.Create(sender:UniqueID().."mapeditorpickup", 0.25, 0, function() ME_Pickup(sender, ent, sender:UniqueID()) end)
end
end
end
end)
concommand.Add("mapeditor_nudgeup", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
local tr = sender:GetEyeTrace()
if tr.Entity and tr.Entity:IsValid() then
for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
if ent == tr.Entity then
local amount = tonumber(arguments[1]) or 1
ent:SetPos(ent:GetPos() + Vector(0,0,amount))
GAMEMODE:SaveMapEditorFile()
return true
end
end
end
end)
concommand.Add("mapeditor_nudgeforward", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
local tr = sender:GetEyeTrace()
if tr.Entity and tr.Entity:IsValid() then
for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
if ent == tr.Entity then
local amount = tonumber(arguments[1]) or 1
ent:SetPos(ent:GetPos() + ent:GetForward() * amount)
GAMEMODE:SaveMapEditorFile()
return true
end
end
end
end)
concommand.Add("mapeditor_nudgeright", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
local tr = sender:GetEyeTrace()
if tr.Entity and tr.Entity:IsValid() then
for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
if ent == tr.Entity then
local amount = tonumber(arguments[1]) or 1
ent:SetPos(ent:GetPos() + ent:GetRight() * amount)
GAMEMODE:SaveMapEditorFile()
return true
end
end
end
end)
concommand.Add("mapeditor_rotateup", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
local tr = sender:GetEyeTrace()
if tr.Entity and tr.Entity:IsValid() then
for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
if ent == tr.Entity then
local amount = tonumber(arguments[1]) or 1
local ang = ent:GetAngles()
ang:RotateAroundAxis(ang:Up(), amount)
ent:SetAngles(ang)
GAMEMODE:SaveMapEditorFile()
return true
end
end
end
end)
concommand.Add("mapeditor_rotateforward", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
local tr = sender:GetEyeTrace()
if tr.Entity and tr.Entity:IsValid() then
for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
if ent == tr.Entity then
local amount = tonumber(arguments[1]) or 1
local ang = ent:GetAngles()
ang:RotateAroundAxis(ang:Forward(), amount)
ent:SetAngles(ang)
GAMEMODE:SaveMapEditorFile()
return true
end
end
end
end)
concommand.Add("mapeditor_rotateright", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
local tr = sender:GetEyeTrace()
if tr.Entity and tr.Entity:IsValid() then
for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
if ent == tr.Entity then
local amount = tonumber(arguments[1]) or 1
local ang = ent:GetAngles()
ang:RotateAroundAxis(ang:Right(), amount)
ent:SetAngles(ang)
GAMEMODE:SaveMapEditorFile()
return true
end
end
end
end)
concommand.Add("mapeditor_drop", function(sender, command, arguments)
if not sender:IsSuperAdmin() then return end
timer.Remove(sender:UniqueID().."mapeditorpickup")
GAMEMODE:SaveMapEditorFile()
end)
function GM:LoadMapEditorFile()
local mapname = game.GetMap()
self.MapEditorEntities = {}
local red
if file.Exists(self.FolderName.."/gamemode/prepackagedmapprofiles/"..mapname..".lua", "LUA") then
red = file.Read(self.FolderName.."/gamemode/prepackagedmapprofiles/"..mapname..".lua", "LUA")
elseif file.Exists(self.MapEditorPrefix.."maps/"..mapname..".txt", "DATA") then
red = file.Read(self.MapEditorPrefix.."maps/"..mapname..".txt", "DATA")
end
if red then
if string.sub(red, 1, 3) == "SRL" then
for _, enttab in pairs(Deserialize(red)) do
local ent = ents.Create(string.lower(enttab.Class))
if ent:IsValid() then
ent:SetPos(enttab.Position)
ent:SetAngles(enttab.Angles)
if enttab.KeyValues then
ent.KeyValues = ent.KeyValues or {}
for key, value in pairs(enttab.KeyValues) do
ent.KeyValues[key] = value
end
end
ent:Spawn()
table.insert(self.MapEditorEntities, ent)
end
end
else
for _, stuff in pairs(string.Explode(",", red)) do
local expstuff = string.Explode(" ", stuff)
local ent = ents.Create(string.lower(expstuff[1]))
if ent:IsValid() then
ent:SetPos(Vector(tonumber(expstuff[2]), tonumber(expstuff[3]), tonumber(expstuff[4])))
for i=5, #expstuff do
local kv = string.Explode("<EFBFBD>", expstuff[i])
ent:SetKeyValue(kv[1], kv[2])
end
ent:Spawn()
table.insert(self.MapEditorEntities, ent)
end
end
end
end
end
function GM:SaveMapEditorFile()
local sav = {}
for _, ent in pairs(self.MapEditorEntities) do
if ent:IsValid() then
local enttab = {}
enttab.Class = ent:GetClass()
enttab.Position = ent:GetPos()
enttab.Angles = ent:GetAngles()
if ent.KeyValues then
local keyvalues = {}
for i, key in ipairs(ent.KeyValues) do
keyvalues[key] = ent[key]
end
enttab.KeyValues = keyvalues
end
table.insert(sav, enttab)
end
end
file.Write(self.MapEditorPrefix.."maps/"..game.GetMap()..".txt", Serialize(sav))
end
function Deserialize(sIn)
SRL = nil
if #sIn == 0 then return {} end
if string.sub(sIn, 1, 4) ~= "SRL=" then sIn = "SRL="..sIn end RunString(sIn)
return SRL
end
local allowedtypes = {}
allowedtypes["string"] = true
allowedtypes["number"] = true
allowedtypes["table"] = true
allowedtypes["Vector"] = true
allowedtypes["Angle"] = true
allowedtypes["boolean"] = true
local function MakeTable(tab, done)
local str = ""
done = done or {}
local sequential = table.IsSequential(tab)
for key, value in pairs(tab) do
local keytype = type(key)
local valuetype = type(value)
if allowedtypes[keytype] and allowedtypes[valuetype] then
if sequential then
key = ""
else
if keytype == "number" or keytype == "boolean" then
key ="["..tostring(key).."]="
else
key = "["..string.format("%q", tostring(key)).."]="
end
end
if valuetype == "table" and not done[value] then
done[value] = true
if type(value._serialize) == "function" then
str = str..key..value:_serialize()..","
else
str = str..key.."{"..MakeTable(value, done).."},"
end
else
if valuetype == "string" then
value = string.format("%q", value)
elseif valuetype == "Vector" then
value = "Vector("..value.x..","..value.y..","..value.z..")"
elseif valuetype == "Angle" then
value = "Angle("..value.pitch..","..value.yaw..","..value.roll..")"
else
value = tostring(value)
end
str = str .. key .. value .. ","
end
end
end
if string.sub(str, -1) == "," then
return string.sub(str, 1, #str - 1)
else
return str
end
end
function Serialize(tIn, bRaw)
if #tIn == 0 then
local empty = true
for k in pairs(tIn) do
empty = false
break
end
if empty then
return ""
end
end
if bRaw then
return "{"..MakeTable(tIn).."}"
end
return "SRL={"..MakeTable(tIn).."}"
end