e9da54c2f9
Too many changes to list.
199 lines
6.7 KiB
Lua
199 lines
6.7 KiB
Lua
AddCSLuaFile()
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local weapon_meta = FindMetaTable([[Weapon]])
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weapon_meta.EngineSendWeaponAnim = weapon_meta.EngineSendWeaponAnim or weapon_meta.SendWeaponAnim
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function weapon_meta:SendWeaponAnim(anim)
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if self.IsSilenced then
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if anim == ACT_VM_PRIMARYATTACK then anim = ACT_VM_PRIMARYATTACK_SILENCED
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elseif anim == ACT_VM_RELOAD then anim = ACT_VM_RELOAD_SILENCED
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elseif anim == ACT_VM_DRYFIRE then anim = ACT_VM_DRYFIRE_SILENCED
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elseif anim == ACT_VM_IDLE then anim = ACT_VM_IDLE_SILENCED
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elseif anim == ACT_VM_DRAW then anim = ACT_VM_DRAW_SILENCED
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end
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end
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return self:EngineSendWeaponAnim(anim)
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end
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hook.Add("Initialize", "ZESM Init SH", function()
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GAMEMODE.ZombieEscapeWeapons = {"weapon_zs_zedeagle"}
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local deagle = weapons.GetStored("weapon_zs_zedeagle")
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if deagle then
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deagle.PrintName = "'SOCOM' Mark 23"
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deagle.IsSilenced = true
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deagle.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl"
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deagle.WorldModel = "models/weapons/w_pist_usp_silencer.mdl"
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deagle.IronSightsPos = Vector(-5.9, 12, 2.3)
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deagle.HUD3DBone = "v_weapon.USP_Slide"
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deagle.Primary.Sound = Sound("Weapon_USP.SilencedShot")
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deagle.Primary.ClipSize = 12
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deagle.Primary.Damage = 195
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deagle.Primary.Delay = 0.18
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function deagle:Deploy() self:SendWeaponAnim(ACT_VM_DRAW) return self.BaseClass.Deploy(self) end
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end
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GAMEMODE.RandomPlayerModels = {
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"male11",
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"male16",
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"male18",
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}
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GAMEMODE.PlayerSpawnO = GAMEMODE.PlayerSpawnO or GAMEMODE.PlayerSpawn or function()end
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function GAMEMODE:PlayerSpawn(p)
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GAMEMODE:PlayerSpawnO(p)
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if p:Team() == TEAM_HUMAN then
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p:SelectRandomPlayerModel()
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else
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p:SetModel("models/player/arctic.mdl")
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end
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end
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GAMEMODE.WaveZeroLength = 0
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end)
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if SERVER then
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local function boundcheck(a1, a2, b1, b2)
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if a1 > a2 then local swap = a1 a1 = a2 a2 = swap end
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if b1 > b2 then local swap = b1 b1 = b2 b2 = swap end
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if a2 < b1 then return false end
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if b2 < a1 then return false end
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return true
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end
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local function intersect_boxes(amin, amax, bmin, bmax)
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return
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boundcheck(amin.x, amax.x, bmin.x, bmax.x) and
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boundcheck(amin.y, amax.y, bmin.y, bmax.y) and
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boundcheck(amin.z, amax.z, bmin.z, bmax.z)
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end
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local psyfirstpos, psylastpos, spawnfirstpos, spawnlastpos
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local hurt_spawntop = {Vector(-1652, -12925, 2019), Vector(-1636, -13288, 2093)}
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local hurt_spawnmid = {Vector(-2148, -12924, 671), Vector(-1600, -13500, 726)}
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local hurt_spawnbotfloor = {Vector(-2243, -12739, -360), Vector(-1594, -13397, -239)}
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local hurt_spawnbotedge = {Vector(-2171, -13349, -56), Vector(-1631, -13374, 307)}
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local hurt_psyuptop = {Vector(-470, 752, 2484), Vector(-687, 528, 2507)}
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local hurt_psyupdoor = {Vector(-448, 538, 2420), Vector(-683, 585, 2328)}
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local hurt_psydownfloor = {Vector(-686, 510, 1838), Vector(-459, 759, 1817)}
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local hurt_psydowndoor = {Vector(-450, 527, 1870), Vector(-702, 558, 1957)}
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local function dynhurts()
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local t = {}
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local spawnelev = ents.GetMapCreatedEntity(1328)
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if IsValid(spawnelev) then
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local spawnpos = spawnelev:GetPos()
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if not spawnfirstpos then spawnfirstpos = spawnpos end
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if spawnpos == spawnlastpos and spawnfirstpos ~= spawnpos then
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if spawnpos.z > 800 then
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t[#t+1] = hurt_spawntop
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elseif spawnpos.z > 650 then
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t[#t+1] = hurt_spawnmid
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else
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if spawnpos.z < 0 then
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t[#t+1] = hurt_spawnbotfloor
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end
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t[#t+1] = hurt_spawnbotedge
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end
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end
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spawnlastpos = spawnpos
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end
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local psyelev = ents.GetMapCreatedEntity(1263)
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if IsValid(psyelev) then
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local psypos = psyelev:GetPos()
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if not psyfirstpos then psyfirstpos = psypos end
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if psypos == psylastpos and psyfirstpos ~= psypos then
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if psypos.z > 2200 then
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t[#t+1] = hurt_psyuptop
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t[#t+1] = hurt_psyupdoor
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else
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t[#t+1] = hurt_psydownfloor
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t[#t+1] = hurt_psydowndoor
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end
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end
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psylastpos = psypos
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end
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return t
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end
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timer.Create("ZESM Killer", 0.75, 0, function()
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local allhurts = dynhurts()
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for k,v in pairs(player.GetAll()) do
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if v:Alive() then
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if v:GetPos().z < -5400 then
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v:Kill()
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end
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for _, t in pairs(allhurts) do
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local a, b = v:WorldSpaceAABB()
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if intersect_boxes(a, b, t[1], t[2]) then
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v:TakeSpecialDamage(math.ceil(v:GetMaxHealth()/5), DMG_CRUSH)
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end
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end
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end
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end
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end)
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local zonedefault = {Vector(), Vector(), Vector(-2236, -14527, -49), "Space"}
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local zones = {
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-- min, max, spawn, name
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zonedefault,
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{Vector(-6173, -4094, -4177), Vector(-1627, 4918, 60), Vector(-3832, 3769, -3703), "METAL GEAR"},
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{Vector(-6074, 4325, -3822), Vector(-2375, 10834, 1473), Vector(-2761, 10230, 608), "Killevators"},
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{Vector(-4850, 10248, 351), Vector(-544, 13098, 1615), Vector(-1266, 12319, 1095), "Spacewalk"},
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{Vector(-2430, 11897, 1560), Vector(4212, 16203, 2778), Vector(3370, 12979, 1719), "Warehouses"},
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{Vector(654, 10363, 1660), Vector(2219, 12232, 9120), Vector(1414, 11466, 8256), "Tower 2"},
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{Vector(480, 8465, 1564), Vector(2650, 10419, 9116), Vector(1597, 8558, 1904), "Tower 1"},
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{Vector(-1525, 2717, 1640), Vector(2706, 8769, 2723), Vector(1477, 3124, 1712), "Maze"},
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{Vector(-1531, 1714, 1714), Vector(-36, 3218, 2165), Vector(-893, 1865, 1774), "Psycho"},
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{Vector(-1653, -1033, 1683), Vector(814, 1864, 2070), Vector(-86, 821, 1774), "Prison"},
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{Vector(-1538, -1962, 2069), Vector(862, 1469, 2880), Vector(-121, -1015, 2231), "Elevator Room"},
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{Vector(-977, -5671, 2040), Vector(1450, -1609, 3102), Vector(-150, -4825, 2100), "Snow"},
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{Vector(-2310, -7805, 1920), Vector(1986, -5327, 3066), Vector(-1545, -6457, 2356), "Storage Room"},
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{Vector(-3460, -13467, 1960), Vector(2737, -7519, 3743), Vector(-2792, -10632, 2103), "Hind"},
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{Vector(-2988, -15962, -729), Vector(-905, -12809, 2795), Vector(-2236, -14527, -49), "Spawn"},
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zonedefault
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}
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for k, t in ipairs(zones) do
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t.min = t[1]
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t.max = t[2]
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t.spawnpos = t[3]
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t.name = t[4]
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t.id = k
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t.data = {}
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t.prev = zones[k+1] or zonedefault
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end
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local function plyzone(p)
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for k, z in ipairs(zones) do
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if p:GetPos():WithinAABox(z.min, z.max) then
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return z
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end
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end
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return zonedefault
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end
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timer.Create("ZESM Zoning", 0.2, 0, function()
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for _, p in pairs(player.GetAll()) do
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local oldzone = p.ZESM_Zone
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local zone = plyzone(p)
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if oldzone ~= zone then
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p.ZESM_Zone = zone
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if not oldzone or zone.id < oldzone.id then
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p.ZESM_LatestZone = zone
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if not GAMEMODE.ZESM_LatestZone or zone.id < GAMEMODE.ZESM_LatestZone.id then
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GAMEMODE.ZESM_LatestZone = zone
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end
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end
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end
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end
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local lzonep = GAMEMODE.ZESM_LatestZone and GAMEMODE.ZESM_LatestZone.prev or zonedefault
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for _, p in pairs(player.GetAll()) do
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if lzonep ~= zonedefault and lzonep.id < p.ZESM_Zone.id then
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p:SetPos(lzonep.spawnpos)
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end
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end
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end)
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end
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