zombiesurvival-evolved/gamemodes/zombiesurvival/entities/entities/prop_messagebeacon/init.lua
2014-10-01 20:49:54 -04:00

93 lines
2.2 KiB
Lua

AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.m_Health = 100
function ENT:Initialize()
self:SetModel("models/props_combine/combine_mine01.mdl")
self:SetModelScale(0.333, 0)
--self:PhysicsInit(SOLID_VPHYSICS)
self:PhysicsInitBox(Vector(-8.29, -8.29, 0), Vector(8.29, 8.29, 10.13))
self:SetCollisionBounds(Vector(-8.29, -8.29, 0), Vector(8.29, 8.29, 10.13))
self:SetCollisionGroup(COLLISION_GROUP_WORLD)
self:SetUseType(SIMPLE_USE)
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:SetMaterial("metal")
phys:EnableMotion(false)
phys:Wake()
end
local worldhint = ents.Create("point_worldhint")
if worldhint:IsValid() then
self.WorldHint = worldhint
worldhint:SetPos(self:GetPos())
worldhint:SetParent(self)
worldhint:Spawn()
worldhint:SetViewable(TEAM_HUMAN)
worldhint:SetRange(7680)
worldhint:SetHint(self:GetMessage())
worldhint:SetTranslated(true)
end
end
function ENT:KeyValue(key, value)
key = string.lower(key)
if key == "messageid" then
value = tonumber(value)
if not value then return end
self:SetMessageID(value)
end
end
function ENT:OnTakeDamage(dmginfo)
self:TakePhysicsDamage(dmginfo)
if not self.Destroyed then
local attacker = dmginfo:GetAttacker()
if not (attacker:IsValid() and attacker:IsPlayer() and attacker:Team() == TEAM_HUMAN) then
if attacker.LifeBarricadeDamage ~= nil and self:HumanNearby() then
attacker:AddLifeBarricadeDamage(dmginfo:GetDamage())
end
self.m_Health = self.m_Health - dmginfo:GetDamage()
if self.m_Health <= 0 then
self.Destroyed = true
local effectdata = EffectData()
effectdata:SetOrigin(self:LocalToWorld(self:OBBCenter()))
util.Effect("Explosion", effectdata, true, true)
end
end
end
end
function ENT:SetMessageID(id)
self:SetDTInt(0, id)
self.WorldHint:SetHint(self:GetMessage())
end
function ENT:AltUse(activator, tr)
self:PackUp(activator)
end
function ENT:OnPackedUp(pl)
pl:GiveEmptyWeapon("weapon_zs_messagebeacon")
pl:GiveAmmo(1, "striderminigun")
pl:PushPackedItem(self:GetClass(), self.m_Health)
self:Remove()
end
function ENT:Think()
if self.Destroyed then
self:Remove()
end
end
function ENT:UpdateTransmitState()
return TRANSMIT_ALWAYS
end